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Patch 1.5 release date

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NA – April 29 (MON)

EU – May 02

ASIA – May 02-03 

RU – May 02-03


Map Overview: Fjords – Part 2

Premium Store (EU) – Tanks discounted by 30%

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Discounted until 29 April at 07:00 CEST (UTC+2),

List of Discounted Vehicles

Fair Play Policy: Updated List of Prohibited Mods

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Source: EU Portal

We’re constantly studying your feedback in order to keep abreast of the most discussed topics within the community — mods. One of your biggest concerns is Fair Play and the use of so-called “cheat mods”. These unauthorized third-party modifications give those who use them an unfair advantage and spoiling your fun in battles.

Over the past three years, we’ve been carefully monitoring the use of unfair World of Tanks modifications and punishing cheaters during massive ban waves. Ensuring Fair Play will always be our top priority, and today we’re ready to take new measures to keep the play dynamics as fair as possible.

Updating the List of Prohibited Software

Thanks to your feedback and continuous monitoring, we’ve identified several new modifications that give those players who use them some advantages over the rest. These are obviously unfair, so we decided to add the following types of mods to the list of prohibited software:

1. Showing the direction of guns on the minimap

2. Displaying arrows to the closest opponents

3. Marking adversaries beyond the draw distance (using red columns, spheres, etc.)

So far, these modifications are not forbidden yet – the new Fair Play Policy rules will come into force on June 1. However, we’re taking this opportunity to notify you in advance, so if you’re currently using these mods, please remove them.

NOTE: In the near future, we’ll initiate another massive ban wave, based on the current (non-updated) version of our Fair Play Policy. However, the following ban wave will take into account the updated list of cheats, and we’ll definitely penalize those who continue to use the above-mentioned unfair mods, contrary to our warnings.

Which Modifications Will Be Penalized? A New Wording

We also decided to clarify some criteria according to which we consider mods as cheating, harmful and unwelcome. To this end, we’ve rephrased some of the wording in our Fair Play Policy to make it more accurate and precise. We all need it to ensure that cheaters have no chances to spoil your mood and make the game less enjoyable for responsible Commanders.

So, here is an updated list of criteria for prohibited modifications. Players found using them will be penalized (the modified wording is in bold):

  • Revealing the positions of enemies in a way not included in the vanilla client. Marking objects destroyed on the playing field, altering the display of shell flight tracers or calculating and displaying the position of enemy artillery with tracers, as well as those that keep spotted vehicles displayed, even when a player is not aiming at them and isnt in their line of sight
  • Making it easier to block an enemy’s shell by indicating their exact aiming point (for example, with a laser beam)
  • Alerting you when spotted vehicles are reloading, including displaying an enemy’s reloading timer
  • Auto-aim – or “aimbots” – that provide more functionality than the “aim lock” in the vanilla client, including those that aim at the enemy’s weak spots, or at weakly armored vehicles/at enemy vehicles in general, and also fix the sight on the target behind an obstacle or calculate the lead instead of the player
  • Enabling automatic use of non-Premium consumables before the announcement of results of the battle
  • Aiding in finding enemies by letting you adjust the transparency of objects on the map
  • Leaving any tags or indicators located on the playing field where the opponent was spotted by someone from the player’s team
  • Any direct alteration of the physical properties, performance characteristics, or effects of any vehicle or object in the game, or otherwise subverting the game rules

Let’s take the game seriously and play fair! Just remember: players who are caught using forbidden mods for the first time, will receive a warning and a suspension of 7 days. Players found using them for the second time will be permanently banned.

RESPECT AND FAIR PLAY

Say “No” to cheating, and earn your stripes.

7 DAY SUSPENSION

First-timers will be issued a warning and banned from the game for seven days.

PERMANENT BAN

Accounts found to be cheating for the second time will be banned from the game for good.

NOTE: The Mod Hub is still the only place to download various mods officially approved by Wargaming, without worrying about policy violations. So if you are in doubt whether any modification is a cheat or not, just visit the Mod Hub to discover all the verified and newest mods for World of Tanks.

We rely on your support in this battle against cheaters, so don’t hesitate to leave your feedback and suggestions. Be responsible and play fair!

T78 Pictures (Finished Model)

World of Warships Legends launched…

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…10 days ago. It’s in early access though.

Wargaming is happy to announce that World of Warships: Legends is available in early access on PlayStation 4 and Xbox One for free download by players.

Over 50 ships reconstructed with attention to historical details. Destroyers, cruisers and battleships are waiting for your orders. Navigate over 15 maps and enjoy beautiful lighting effects in HDR. Over 20 legendary commanders will help your units develop their full potential.

World of Warships: Legends is not a simple port from the PC version. The title has been prepared from scratch for the current generation of consoles and uses their power and unique capabilities.

Battles are faster and more dynamic, the commander plays a greater role and his development, the interface and controls have been modified. Players can expect regular game updates in the future, with new nations and ships, new maps or full 4K support on PlayStation®4 Pro and Xbox One X this summer.

“We are pleased to introduce World of Warships: Legends to veterans and new players on consoles,” said Kirill Peskov, director of development at Wargaming St. Petersburg. “This is our second title, our title on consoles and its quality is a confirmation of the talent and passion of the creators. We hope players will travel with us on this journey!”

World of Warships: Legends is available in Playstation and Microsoft stores.

 

Changes to the Object 430 and Object 430U Canceled

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From RU Portal

„Tankers!

The first iteration of the supertest rebalance of medium tanks has come to an end, and we have news for you. We studied the statistics and reviews and came to the conclusion that the previously mentioned edits of all machines did not show the proper result and require further study in the next iteration of the supertest. Therefore, we will continue to test AMX 30B, Leopard 1 and STB-1 changes. We will add detailed characteristics for the next iteration later.

According to the test results the performance characteristics of the “Object 430” and “Object 430U” will remain the same as on the primary server. Edits are canceled.”

T-103 Available on EU


T-103 First Impressions

Škoda T 27 Ingame Pictures (finished model)

May Specials Sneak Peek (EU)

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Crew is Crucial:

4-6 May: Let’s start the month with a classic. On Star Wars Day, don’t forget that a crew is always crucial, whether you’re talking tanks or spaceships.

x3 Crew XP

Wreckfest:

7-10 May: Time to wreak havoc with this new special focused on damage dealing, and damage dealing only!

Stack some Personal Reserves

Military Parade Weekend:

8-13 May: Can you hear the trumpets and the drums already? A great parade is coming, with a prelude event, tons of discounts, and great missions as confetti!

x5 XP on the first victory

Backline:

14-17 May: You’re not into Frontline that much? Don’t worry, this special will provide another challenge for all vehicles from Tier IV to X. Jump into battle for these new chained missions!

Get some equipment

Team Effort:

18-20 May: Strength is always in numbers, so take one for the team with this new edition of a classic event!

Extra goodies for team players

Battle of Monte Cassino:

21-27 May: This month, we’re introducing historical special! And we will start with one of the most iconic battles from World War II: Monte Cassino.

Pick a side and grab the loot

XP Fever:

25-27 May: Summer will be around the corner at this point, and yet, you might catch a fever with this new iteration of a beloved special.

Great sums of XP

General Maintenance:

28-31 May: We will finish the month by having a look at our tanks. With the temperature increasing, it’s always good to check on our favourite machines!

Consumables to take care of your tanks

 

1.5 – Urban Clan Style Pictures

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Available by participating in the 11th CW Season of the Global Map. Available for winter, summer and desert maps. Important: If the style has been applied to a tank, it can be removed later, but it can only be re-applied on this vehicle.

15 New Flags – 0.8.3.0 – WoWS

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15 New Flags were added as part of patch 0.8.3.0/0.8.3.1.
Flags New 0.8.3.1

Yukikaze – Azur Lane collaboration flag for the T8 premium ship Yukikaze

Montpellier – Azur Lane collaboration flag for the T8 premium ship Montelier

World of Warships Legends – Flag related to the warship legends videos, not sure how you acquire this flag, I will update this post when I find that info.

Privateers – Flag that is awarded to Privateers, a new program for supporters of the WoWS community without being content creators.

Metal Blood, Iris, Eastern Radiance, Eagle Union, Northern Union, Royal Navy, Sakura Empire, Vichya – Flags which are part of the Azur Lane collaboration.

Honor, Victory, Glory – Flags earned as part of the Friendly Victory competition event in-game, also known by players as the Honor and Glory competition.

 

1.5 CW Decals

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Large format decals that you can get in the 11th Season of the Global Map have been added in the 1.5 update.

No tanks for bonds in 1.5

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There will be no buying of tanks for bonds in 1.5. No reason have been given 😦


RanZar – Tanktoon Stunning

1.5 Ranked Battles – New Medals

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In the update 1.5 game files you can find special medals and badges that can be displayed in battles. Dedicated to participants of the next season of Ranked Battles.

Badges

  • Golden Legionnaire – Achieve league I in the next season of ranked battles. Once won, the title must be defended in each subsequent Season.
  • Silver Legionnaire – Achieve the 2nd league in the next season of ranked battles. Once won, the title must be defended in each subsequent Season.
  • Bronze Legionnaire – Achieve the 3rd league in the next season of ranked battles. Once won, the title must be defended in each subsequent Season.

Medals

  • Citius, Altius, Fortius! – Get a certain number of chevrons in each League.
  • Seasonal Crusade – Play a specific number of battles in Divisions that are higher than the qualifying division.

1.5 Update Review

Update 1.5 Patchnotes

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Main Changes:

1. WoT Premium Account

The introduction of a new type of Premium Account — WoT Premium Account/WoT PA.

This type of the Premium Account works only in WoT. WoT Premium Account provides bonuses to experience, Crew Experience, Credits, and access to new functionality:

  • Reserve Stock: The Reserve Stock allows receiving extra 750,000 Credits per week. An additional 10% bonus on top of the Credits you earn in battles will fall into a special vault. Every 7 days, the vault will open, and all Credits accumulated in it will be automatically moved to your account.
  • Platoon bonus: If at least one player in a Platoon has WoT PA, that player will earn +15% to credits for every battle. The one who doesn’t have WoT PA, will receive +10% to Credits.
  • Manageable bonus to XP: Thanks to WoT Premium Account, players will be able to apply the ×3 multiplier and increase the experience earned in their latest victorious battle. This ×3 multiplier can be applied to the Battle Results five times a day.
  • Premium missions: Owners of WoT Premium Account will have the opportunity to complete a chain of 3 simple daily missions.
  • All owners of WoT PA will have one more slot for map blacklisting, so they can exclude two (2) maps total. As long as WoT Premium Account is active, the player will not fight on two excluded maps in the Random Battles (for Standard Battles only).

Specifics of the WoT Premium Account Release

  • All players will receive the same number of days of regular Premium Account, in the form of World of Tanks Premium account, on release day.
  • Both versions of the Premium Account will exist together, however WoT Premium Account will be active in the game client. Regular Premium Account can be active only if WoT Premium Account expires.

Related Game Client Changes

  • The interface of the Player’s Account has been reworked. Now, a click on the player’s nickname in the Garage displays the Account Status interface, where a player will be able to view their current Premium Account status and go to the interface of the new WoT Premium Account options. The interface also allows managing Personal Reserves.
  • Added explanations and descriptions for all new entities of the new WoT Premium Account, as well as management tools for them.
  • The Platoon bonus of WoT Premium Account is now added to the existing bonus, when playing in Platoon.
  • In the Store, players can purchase only WoT Premium Account.
  • Regular Premium Account is no longer available for purchasing or receiving in the game client.
  • Regular Premium Account will be replaced with WoT Premium Account through all aspects of the game, including: missions, events, Personal Missions, etc.

2. Grand Battles for Tier VIII Vehicles

The release of the Grand Battles for Tier VIII vehicles is postponed, since more time for tests is needed.

3. Excluded Maps

  • Players can exclude one or two maps from the map list of the Random Battles.
  • Standard Account allows excluding one map; WoT Premium Account allows excluding two maps.
  • Excluded maps work only for vehicles of Tier IV or higher.
  • Note that maps can be excluded only in the Random Battles mode (for the Standard Battle only). For example, a player excludes Siegfried Line but they will keep fighting on the map in the Assault and Encounter Battle types, if the corresponding options are enabled in the Settings.
  • Maps of the Grand Battles cannot be excluded.
  • Excluded maps can be changed when the 4-hour cooldown elapses.
  • When playing in Platoon, the maps excluded by the Platoon Commander have the priority.

4. Vehicle Customization

Now paints can be applied to vehicles of all tiers.

5. Changes to the Stun Mechanics

  • Additional stun duration (caused to vehicles that are already stunned) decreases in time by half.
    The Superheavy Spall Liner additionally decreases duration of repeated stuns by 20%; the Heavy Spall Liner decreases it by 10%.
  • The minimum stun duration of all SPGs in the game has been reduced by 5% of the maximum stun duration.
  • The damage at the edge of the burst radius has been changed from 0.15 to 0.05 for all HE shells (SPGs and other vehicles firing HE shells). It results in a damage re-calculation within the burst radius. Damage caused by indirect hits of HE shells decreases. Stun duration also decreases.
  • These changes will insignificantly affect direct hits of HE shells.
  • Changes to the Technical Characteristics of some SPGs.

6. Vehicles for Bonds

The vehicles for Bonds feature has been postponed and will not be added in Update 1.5. We will keep working on the feature within the future updates, so stay tuned.

7. Changes to Technical Characteristics

Czechoslovakia:

Added the Škoda T 27 (for testing by Supertest players)

France:

Added the M4A1 FL 10 (for testing by Supertest players)

Germany:

  • VII G.W. Panther
    • Changed dispersion of the 15 cm s.F.H. 18 L/29.5 gun from 0.66 to 0.68 m
    • Increased dispersion on gun traverse of the 15 cm s.F.H. 18 L/29.5 gun by 4%
    • Changed dispersion of the 15 cm s.F.H. 43 gun from 0.62 to 0.64 m
    • Increased dispersion on gun traverse of the 15 cm s.F.H. 43 gun by 5%
    • Changed the reload time of the 15 cm s.F.H. 18 L/29.5 gun from 27.2 to 28.2 s
    • Changed the reload time of the 15 cm s.F.H. 43 gun from 26 to 27 s
    • Reduced the burst radius by 5%
  • VI Hummel
    • Reduced the burst radius by 5%
  • VIII G.W. Tiger (P)
    • Reduced the burst radius by 5%
  • IX G.W. Tiger
    • Reduced the burst radius by 5%
  • X G.W. E 100
    • Reduced the burst radius by 5%

Japan:

  • X Type 5 Heavy
    • Decreased the dispersion during movement suspension by 11%
    • Decreased the dispersion on hull traverse by 20%
    • Changed the traverse speed from 17 to 22 deg/s.
    • Changed the penetration value of the 14 cm Capped Common Semi-AP shell for the 14 cm/50 3rd Year Type gun from 249 to 257 mm
    • Changed the penetration value of the 14 cm Capped Common Semi-AP Kai shell for the 14 cm/50 3rd Year Type gun from 282 to 290 mm
    • Changed the penetration value of the Common Type 0 Kai shell for the 15 cm/45 41st Year Type gun from 75 to 192 mm
    • Changed the damage value of the Common Type 0 Kai shell for the 15 cm/45 41st Year Type gun from 1,400 to 900
    • Changed the damage value of the Common Type 0 shell for the 15 cm/45 41st Year Type gun from 1,100 to 900
    • Changed the reverse speed from 11 to 15 km/h
    • Changed the research order for the 14 cm/50 3rd Year Type and 15 cm/45 41st Year Type guns
    • Changed the cost of the 14 cm/50 3rd Year Type gun from 330,000 to 332,000
    • Changed the cost of the 15 cm/45 41st Year Type gun from 332,000 to 330,000
    • Changed the engine power from 1,200 to 1,370 h.p.
  • IX Type 4 Heavy
    • Changed the penetration value of the Common Type 0 Kai shell for the 15 cm/45 41st Year Type gun from 75 to 192 mm
    • Changed the reload time of the 15 cm/45 41st Year Type gun from 24.5 to 22 s
    • Changed the penetration value of the 14 cm Capped Common Semi-AP Kai shell for the 14 cm/50 3rd Year Type gun from 282 to 290 mm
    • Changed the penetration value of the 14 cm Capped Common Semi-AP shell for the 14 cm/50 3rd Year Type gun from 249 to 257 mm
    • Changed the damage value of the Common Type 0 Kai shell for the 15 cm/45 41st Year Type gun from 1,400 to 900
    • Changed the damage value of the Common Type 0 shell for the 15 cm/45 41st Year Type gun from 1,100 to 900
    • Changed the research order for the 14 cm/50 3rd Year Type and 15 cm/45 41st Year Type guns
    • Changed the cost of the 15 cm/45 41st Year Type gun from 332,000 to 330,000
    • Changed the cost of the 14 cm/50 3rd Year Type gun from 330,000 to 332,000
  • VI O-I
    • Changed the damage value of the HE Type 96 shell for the 15 cm Howitzer Type 96 gun from 910 to 890
  • VIII O-Ho
    • Changed the reload time of the 15 cm Howitzer Type 96 gun from 17 to 22 s
    • Changed the damage value of the HE Type 96 shell for the 15 cm Howitzer Type 96 gun from 910 to 890
  • VII O-Ni
    • Changed the reload time of the 15 cm Howitzer Type 96 gun from 23 to 24 s
    • Changed the damage value of the HE Type 96 shell for the 15 cm Howitzer Type 96 gun from 910 to 890

Sweden:

Added the following vehicles:

Changes to the technical characteristics of these vehicles:

  • X Kranvagn
    • Changed the reload time from 33 to 21.5 s
    • Decreased the reload time between shots within the magazine by 9%
    • Changed the number of shells in the magazine from 4 to 3
    • Changed the turret traverse speed from 25 to 28 deg/s
    • Changed the damage value of the psgr m/51 shell from 400 to 440
    • Changed the damage value of the sgr m/51 shell from 515 to 530
    • Changed the damage value of the slpprj m/51 shell from 400 to 440
    • Changed the ammo rack capacity from 40 to 48 shells
    • Changed the engine power from 700 to 810 h.p.
  • IX Emil II
    • Changed the reload time of the 10,5 cm TK 105-9 gun from 30 to 22 s
    • Changed the reload time of the 12 cm akan L/40 gun from 40 to 25 s
    • Decreased the reload time between shots within the magazine for the 12 cm akan L/40 gun by 11%
    • Changed the number of shells in the magazine for the 10,5 cm TK 105-9 gun from 4 to 3
    • Changed the number of shells in the magazine for the 12 cm akan L/40 gun from 4 to 3
    • Changed the damage value of the sgr m/51 shell for the 10,5 cm TK 105-9 gun from 420 to 460
    • Changed the damage value of the slpprj m/52 shell for the 10,5 cm TK 105-9 gun from 320 to 360
    • Changed the damage value of the slpprj m/52 shell for the 10,5 cm TK 105-9 gun from 320 to 360
    • Changed that damage value of the psgr m/51 shell for the 12 cm akan L/40 gun from 400 to 440
    • Changed the damage value of the sgr m/51 shell for the 12 cm akan L/40 gun from 515 to 530
    • Changed the damage value of the slpprj m/51 shell for the 12 cm akan L/40 gun from 400 to 440
    • Changed the ammo capacity for the 10,5 cm TK 105-9 gun from 40 to 60 shells
    • Changed the ammo capacity for the 12 cm akan L/40 gun from 40 to 48 shells
    • Changed the engine power of the AV-1195 engine from 400 to 420 h.p.
    • Changed the engine power of the AVS-1195 engine from 520 to 550 h.p.
  • VIII Emil I
    • Increased the dispersion during movement of the Emil Alt 1 suspension by 12%
    • Increased the dispersion during movement of the Emil Alt 2 suspension by 4%
    • Increased the dispersion on hull traverse of the Emil Alt 1 suspension by 12%
    • Increased the dispersion on hull traverse of the Emil Alt 2 suspension by 4%
    • Changed the traverse speed of the Emil Alt 1 suspension by 27 to 24 deg/s
    • Changed the traverse speed of the Emil Alt 2 suspension by 30 to 26 deg/s
    • Changed the reload time of the 10,5 cm lvkan m/42 gun from 37 to 22.7 s
    • Changed the reload time of the 10,5 cm TK 105-9 gun from 34 to 27 s
    • Changed the dispersion of the 10,5 cm lvkan m/42 gun from 0.38 to 0.39 m
    • Changed the aiming time of the 10,5 cm lvkan m/42 gun from 3 to 3.2 sec
    • Changed the number of shells in the magazine for the 10,5 cm lvkan m/42 gun from 4 to 3
    • Changed the number of shells in the magazine for the 10,5 cm TK 105-9 gun from 4 to 3
    • Changed damage of the slpprj m/52 shell for the 10,5 cm TK 105-9 gun from 320 to 360
    • Changed damage of the slpprj m/52 shell for the 10,5 cm TK 105-9 gun from 320 to 360
    • Changed the damage value of the sgr m/51 shell for the 10,5 cm TK 105-9 gun from 420 to 460
    • Changed the ammo rack capacity for the 10,5 cm lvkan m/42 gun from 52 to 57 shells
    • Changed the ammo rack capacity for the 10,5 cm TK 105-9 gun from 52 to 57 shells

U.K.:

  • X Conqueror Gun Carriage
    • Decreased the velocity of the HE Mk. 18 shell by 9%
    • Decreased the velocity of the HE Mk. 19 shell by 9%
    • Reduced the burst radius by 5%
  • X FV4005 Stage II
    • Changed the traverse speed from 30 to 26 deg/s
    • Changed dispersion from 0.38 to 0.42 m
    • Changed the aiming time from 3 to 3.7 s
    • Changed the top speed from 35 to 32 km/h
    • Changed the reverse speed from 12 to 8 km/h

U.S.A.:

Added the T78 (for testing by Supertest players)

Changes to the technical characteristics of these vehicles:

U.S.S.R.:

  • X Object 261
    • Changed the ammo rack capacity from 18 to 20 shells
  • VII T-44-122
    • Decreased dispersion during movement by 18%
    • Decreased dispersion on hull traverse by 18%
    • Changed dispersion from 0.43 to 0.41 m
    • Decreased dispersion on turret traverse by 12%
    • Changed the aiming time from 3.4 to 3.0 s
    • Changed the view range from 370 to 380 m
    • Changed the turret traverse speed from 48 to 42 deg/s
    • Changed the gun depression angle from -4 to -5 degrees
  • VIII SU-14-2
    • Reduced the burst radius by 5%
  • VII S-51
    • Reduced the burst radius by 5%
  • VII SU-14-1
    • Reduced the burst radius by 5%
  • IX 212A
    • Reduced the burst radius by 5%

8. Known Issues

  • Players can re-train Crew members to special vehicles that are currently not available in the game.
  • There is no protection from spam-clicking on the minimap.
  • Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle.
  • Disabled free crew retraining to vehicles of the same type.
  • When a player destroys a vehicle by overturning it, this vehicle is not counted towards the total number of vehicles the player destroyed.
  • The notification about base capture is displayed before the required number of capture points is accumulated.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions.
  • The client cannot be maximized to the full-screen mode, provided that the player is having a Skype call.
  • The vehicle tiers in the screen displayed upon pressing TAB are not centered relative to the vehicle icons.
  • When a vehicle hits the ground without damaging modules, the sound of taking damage is played.
  • Shaking aiming circle in the 16x and 25x magnifications in the Siege Mode during the Frontline battles.
  • Events at the end of the battle are not synchronized with the text of the battle result.
  • In some cases, automatic repair/replenishment of ammo and consumables after a battle does not take place, when the amount of Credits on the account is sufficient.
  • The reticle indicator remains on the SPG after switching to the Artillery mode, if a vehicle partially intersects the red line.

9. Fixed Issues

  • Fixed the issues of the shaking camera in the Sniper mode when switching between the drive modes (Swedish TDs).
  • When completing a Personal Mission for setting an enemy vehicle on fire, the indicator works properly.
  • Fixed the issue, when the stun duration indicator was not displayed after a hit of the Airstrike.
  • The Battle Results of a Frontline battle can be displayed upon a right click.
  • Fixed the issue, when stunning was erroneously counted in the Personal Missions for damaging the internal modules.
  • The autoaim on the wheeled vehicles now locks on a target behind a transparent fence.
  • When a spotted enemy vehicle gets stunned, becomes no longer visible, and the stunned player uses a First Aid Kit, while still unspotted, then the stun indicator is not displayed above this vehicle to its opponents when spotted again.
  • Fixed the issue of the shaking reticle indicator on the terrain irregularities.
  • Fixed the description of the reward vehicles in the game client.

Ranked Battles Styles – Next Season

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Pics of new styling sets that will be available for the upcoming season of Ranked Battles. Awarded to players who will get places in the gold, silver and bronze leagues of the next season of Ranked Battles respectively.

Special Style “Golden League”

The style is given to players who have demonstrated extraordinary skills: they have completed all divisions and are among the top 20% or the first to hit the league. The style used on the vehicle shows the actual achievement of the owner. To be able to apply this style, you must each time defend the acquired title in the next Ranking Battles Seasons.

Special Style “Silver League”

The style is given to players who have demonstrated the right level of commitment and determination by entering the Silver League of the season. The style used on the vehicle shows the actual achievement of the owner. To be able to apply this style, you must each time defend the acquired title in the next Ranking Battles Seasons.

Special Style “Bronze League”

The style is awarded to players who joined the Bronze League. The style used on the vehicle shows the actual achievement of the owner. To be able to apply this style, you must each time defend the acquired title in the next Ranking Battles Seasons.

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