„Siroco” – M10 RBFM 3D Style Pictures
Invite Codes (EU)
The best one is the one that gives the Churchill III.
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TANKTASTIC |
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NEPTUNE |
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Supertest News: VK 75.01 (K)
Today the VK 75.01 (K), a tier VIII Premium German heavy tank will enter the Supertest.
Gameplay-wise, it could be described as a tier-adjusted VK 45.02 (P) Ausf. B. The VK 75.01 (K) has excellent side armor and a strong glacis plate with 180mm of nominal armor. The well-protected turret (250mm nominal armor in the front) utilizes a gun dealing an average of 490 damage per shot with 226mm of armor penetration with the standard round.
The VK 75.01 (K) is efficient at a close range, and sometimes at mid-range: this way, you can compensate for the not-so-stellar accuracy and aiming time of the gun. It’s a classic slow German heavy with a thick hide, so be careful when choosing a flank to push or defend. The VK 75.01 (K) has a decent turning rate, so running circles around it isn’t a universal go-to option for its adversaries. As for the German’s operator, the general tactic is rolling out of cover to deal damage (with enemies’ shots most likely ricocheting or being blocked by armor) and then rolling back into cover to reload. Add support from the allies to this simple play style, and you will win time after time!
The VK 75.01 (K) is manned by a crew of five: Commander, Gunner, Driver, Radio Operator, and a Loader.





Please take note that the stats of the vehicle aren’t final and may change depending on test results.
Supertest: Kharkov Map Video
War Thunder: Answers from the developers
Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov!
Armored Vehicles
Q. Would it be possible for the well known Bob Semple Tank to be added into the game on a tech tree, or perhaps as an event vehicle? It is a vehicle that many members of the community would be very happy to see added to the game in some form.
A. At the moment we have no plans for this tank.
Q. It’s been some time since we heard any news on further Japanese Heavy tanks. Are there still plans to add more? Is there a lack of info? What about the O-I being added as a rare event machine?
A. Yes, we still do not have enough information on these machines, and as far as is possible to judge, it is impossible to find the missing info. There will be too much room for guesswork and paper design, which we would like to avoid.
Q. You mentioned plans for the C1 preserie for Italy, does this mean a prototype/early series of the Leclerc is also possible soon for France? As they will really fall behind.
A. We have already said that we have more sophisticated and modern French tanks than the AMX-40 in development. When? Look forward to the publication of future development blogs.
Q. Some time ago, you said that the Panther II and Tiger II 105mm were going to be removed and replaced. Is this still the case?
A. Plans are in motion; just in order to get the equipment out of the game, we need several replacement machines ready, and until they are all ready, we cannot just remove these.
Q. The B1 Centauro has further variants yet to be explored. Are the 120mm gun and SPAAG Draco variants possible? The Draco has a similar weapon system to the OTOMATIC.
A. We do not exclude the possibility of these machines.
Q. Since Japan is rather limited for choice, do you have any possible vehicles in mind for a Rank V/VI SPG? Perhaps the Type 75 155mm Howitzer or Type 16 Tank Destroyer?
A. Yes, almost all Japanese post-war armoured vehicles, and there are not so many of them, are considered for introduction. We are already working on some.
Q. The game already has several Israeli tank modifications and they’re all premium and belong to different nations. Why squander such potential when it’s possible to create a full nation with a unique tech tree, including armoured vehicles from both the Western and Soviet schools, hybrid designs and, of course, its own Merkava line?
A. The branch requirements for a separate nation are rather specific and, unfortunately, the Israeli arsenal does not meet these requirements. It’s impossible to make a full research tree of ground forces (or aircraft) for this nation. So, we’ve chosen the current method, which we don’t consider to be a waste of potential. Quite the opposite, as players of different nations can try the Israeli tanks.
Q. Currently, when launching the Tunguska 2S6 anti-aircraft weapon, the player has to guess at the lead when firing at aircraft. In reality, 2S6 operators hold the target on the centre mark and the missile itself flies at the target. Is this a specific in-game feature or a balancing requirement? Will this mechanic be improved?
A. This is a realistic implementation. To calculate the target impact point, you need both the distance to the target (measured with the target tracking system) and the distance to your missile. Tunguska missiles aren’t transponders, and the target tracking system doesn’t measure distance to the missile. Therefore, we use a three-point guidance algorithm.
Aircraft
Q. “Avenger” and “Blind Hunt” order are often used in Air RB to spot the last enemy aircraft (both orders mark the target even 20km away from any enemy). Do you have plans to change it? Or is it a feature, and not a bug?
A. This is not a bug.
Q. Can aircraft with Mixed Propulsion be added? Is the game engine able to support and calculate the power and thrust of two different engines in one aircraft? For example: Mikoyan-Gurevich I-250 (sometimes called Samolet N); Consolidated Vultee XP-81 (sometimes marked as ZXF-81);Curtiss XF15C; Ryan FR Fireball.
A. Yes, some of these aircraft can be added, the question of creating a mixed power plant is not unsolvable for the game.
Q. Japanese 12.7 mm Ho-103 machine gun ammo. Several bug reports have already been submitted, but it differs from history. AP-T / AP-T / Fuzed HE-I is the default according to IJAAF’s 1942 instruction. Is the ammo belt based on history, or has it been determined for game balance? Do the developers know about Japanese fuzeless HE-I called Special Incendiary?
A. Not all belts are historical, especially with respect to “default” belts. Yes, in the sets of advanced belts, some of the fillings really repeat the ones actually used at one time or another, but not all. And yes, we know about Japanese 12.7mm explosive bullets without a fuse, but in such a calibre all high-explosive ammunition will have a similar striking effect, especially when we speak of lighter 12.7mm Breda machine guns. Therefore, we did not make a separate Japanese specific bullet. Within the game settings, the difference will be invisible to the player.
Q. Germany had their own unique versions of the FIAT G.91 like the G.91R/3 with 30mm cannons. Now that Rank V premiums are being added, is this aircraft under consideration to be added in the future? It would be great to see.
A. Yes, we have plans for this German aircraft.
Q. Many of the air-to-air missiles added in update 1.85 were intended to be used against bombers. They are not as effective or useful in fights against fighter aircraft, so aircraft like the Javelin (That were dedicated all weather bomber interceptors) can’t really be used like they were supposed to be. You previously talked about plans for more advanced CAS aircraft, however has there been any further consideration or plans for Rank VI bombers like the Vulcan, Victor, Valiant, Tu-16 and early B-52 / Tu-95s? These would be really interesting machines to see in War Thunder.
A. When we talked about more advanced attack aircraft, we did not mean heavy / strategic bombers, but subsonic attack planes or fighter bombers. Aircraft such as the B-52 are still very special purpose.
Q. I’ve the feeling that the gunners on the bombers seem to have got worse. They almost don’t notice approaching aircraft. Don’t you think appearance of new aircraft and missiles, the gunners should get upgraded Keen Vision?
A. There haven’t been any specific changes to the gunners.
Helicopters
Q. The MI-4V is a really unpopular helicopter. It’s not much fun to use even when upgraded. Are you planning any additional starter helicopters to help alleviate this?
A. Mi-4 is a reserve helicopter. It performs the role of the initial helicopter and is fully consistent with its task. It is not planned to change the reserve helicopter in the helicopter tree of the USSR.
Q. Helicopter Battles could really benefit from more AI. Do you have plans for escort missions where you perhaps have to aid cargo and troop transports like the CH-47 Chinook or Mi-26?
A. Maybe in the future.
Q. Do you foresee helicopters of nations not currently in game ever being added to major nations as premiums? Such as the Denel Rooivalk (South Africa) or T129 ATAK (Turkey)?
A. Yes, such options are possible.
Navy
Q. Is there any news on minelaying vehicles? We were shown the VS-8 during a test event, but nothing since then.
A. Yes, we have not forgotten or canceled mine weapons. Just adding it to ships and vessels that could carry them takes some time. Our current plans are to make mines one of the types of exchangeable weapons (instead of depth charges, for example) for those ships that could use mines.
Q. German S-boats are very nice, but are there plans to add more variants? Such as the S-7, S-10 or S-13 class?
A. Yes, we do not exclude the possibility of these vessels. But these will all be low-level boats, because the armament there is rather weak for a large (for a boat) displacement.
Q. In the case of France, if a full Naval tree is not possible soon after Japan and Italy, is it possible we may see a few premium ships soon like what happened with Italian Ground Forces? (P40 and M26 were added a year before the tree to give players something to use)
A. It’s too early to talk about it.
Other
Q. The hit camera is very nice, but it breaks your smoke mechanics, showing the enemy behind the smoke with the help of machine gun fire. Will you be working on this?
A. We’ve discussed this issue with our team several times, but did not find a solution that satisfied us more than the current one. It has its pros and cons.
Q. Do you want to add premium boats to the War Bonds store?
A. They are already there! Check out War Bonds for May.
Source: WT Portal
VK 75.01 (K) pictures
Twitch Prime Delta Package
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Temporary Garage Slot 100% Crew |
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Temporary Garage Slot 100% Crew |


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KV-5, Bromwell Available on EU
5 days left.
Cheapest offers:
Cromwell B – around 15 € (tank, slot, BIA crew):
https://eu.wargaming.net/shop/wot/specials/6934/
KV-5 – around 30 € (tank, 100% crew and slot):
Supertest: VK 75.01 (K) – Complete Stats
VK 75.01 (K). Initial parameters:
Tier: HT-8, Großdeutschland, premium
HP: 1 600
Engine: 900 hp
Mass: 75,00 t
Maximum load: 80,00 t
Power-to-weight: 12,00 hp / t
Max speed/Min speed: 30 / -15 km / h
Hull turning speed: 26 °/s
Turret turning speed: 25 °/s
Terrain resistance values: 0,959 / 1,295 / 1,87
View range: 380 m
Radio range: 740,4 m
Hull armor: 180 / 100 / 80 mm
Turret armor: 250 / 100 / 80 mm
Gun: 12,8 cm Kw.K. L/61K
Alpha Damage: 490 / 490 / 630
Penetration: 226 / 263 / 65 mm
Rate of fire: 3,792 rounds/minute
Damage per minute: 1 858,2
Reload time: 15,822 s
Accuracy at 100 m: 0,374
Aiming time: 2,59 s
Depression/Elevation: -5 ° / +15 °
Gun/Ammo:
5 member crew: Commander, Gunner, Driver, Loader, Radio Operator.
Aim spread:
after firing: 2,877;
during the rotation of the turret: 0.144;
while the vehicle is moving: 0.192;
during vehicle rotation: 0.192;
during turret rotation at the maximum speed: 3.45;
at the maximum vehicle speed: 5.75;
at the maximum vehicle rotation speed: 4.99.
Camouflage values:
immobile tank camouflage: 7.4%;
tank camouflage during motion: 3.7%;
camouflage of the immobile tank while shooting: 1.13%;
camouflage of the tank shooting during movement: 0.57%.
More pictures:
NA Scavenger Hunt Bonus Code – May 1
YMRTKR2Z
Can be entered until May 3, 6:20 AM CENTRAL (7:20 EASTERN)
Redeem the code on the WG website by clicking here.
Can reward Personal Reserves (temporary account-wide boosts to XP or credits), XP, consumables, and maybe other things.
Supertest: Tier IX Special Tank Speculation
From our friends at rykoszet (who in turn reposted from wotexpress):
„Birds from Supertest chirp: “probably in the middle of May we will start testing the prize tank for one of the events that will take place this year, IX tier machine. You must be patient. “
It will probably be the award for the Frontline, because the ranked battles are still ahead. There is no information about the vehicle itself, except that it will be 95% special tank (not premium!) … The tank is completely new.”
Supertest News: Object 777 Version II
The Object 777 Version II, a Soviet tier IX heavy non-researchable tank, is now entering the Supertest.
The most attentive players probably know that this vehicle has been around in World of Tanks since 2015 and is a non-researchable Tier X heavy tank.
Okay, so what is the Object 777 Version II at Tier IX, what is it like?
It’s a mobile tank with a low profile, well-sloped side armor, and a menacing 122-mm gun, the М62-Т2. You’d think it has everything to dominate the battlefield!
However, The Object 777 Version II has poor accuracy, low hull traverse, and turret traverse speed, mediocre gun depression angles (-5° and low DPM. In addition, due to the small size of the vehicle, penetrating shells can cause serious damage to Crew members and its modules. Given all of the above, The Object 777 Version II is best suited for close combat, in the thick of battle, on locations with more or less flat terrain.
Note: the characteristics of the vehicle are not final and are subject to change after the Supertest. The tank is still being tuned.
Source: Forums
May 2 NA Scavenger Hunt Bonus Code
2TAJJ3K6
Available for 2 days.
Supertest: Object 777 Version II (Complete Stats)
Object 777 II. Initial parameters:
Tier: HT-9, USSR, special
HP: 1 850
Engine: 850 hp
Mass: 49,80 t
Maximum load: 53,50 t
Power-to-weight: 17,07 hp / t
Max speed/Min speed: 50 / -15 km / h
Hull turning speed: 28 °/s
Turret turning speed: 27,1 °/s
Terrain resistance values: 1,151 / 1,342 / 2,493
View range: 380 m
Radio range: 850 m
Hull armor: 132 / 115 / 45 mm
Turret armor: 258 / 225 / 90 mm
Gun: 122 mm M62-T2
Alpha Damage: 440 / 440 / 530
Penetration: 258 / 340 / 68 mm
Rate of fire: 4,74 rounds/minute
Damage per minute: 2 085,7
Reload time: 12,658 s
Accuracy at 100 m: 0,384
Aiming time: 2,4 s
Depression/Elevation: -5 ° / +18 °
Crew – 4 members: Commander, Gunner, Driver, Loader.
Gun/Ammo:
Aim spread:
after firing: 3,836;
during turret rotation: 0.096;
while the vehicle is moving: 0.192;
during vehicle rotation: 0.192;
during turret rotation at the maximum speed: 2.49;
at the maximum vehicle speed: 9.59;
at the maximum vehicle rotation speed: 5.37.
Camouflage values:
still tank camouflage: 12.1%;
tank camouflage during motion: 6.1%;
camouflage of the still tank shooting: 2.18%;
camouflage of the tank shooting during movement: 1.1%.
More pictures:
WoT-Exclusive Premium Account Presentation
Medium Tanks Rebalance (Supertest): Second Iteration
From EU Forums
The first Supertest iteration for the re-balanced medium tanks is over, and we would like to share the results with you.
Our plans to re-balance some MTs prompted a heated discussion within the community. We totally agree this is a very important matter for many of you as the proposed changes concern Tier X vehicles—the prized ones which one doesn’t get in a day or two. Even positive adjustments to top-tier vehicles may impact the motivation to invest in their research. That’s why we do our best to inform you about every change beforehand.
Now we’ll describe some additional adjustments to the MTs in more detail, and will also explain what we intend to achieve. It should be noted that two of the five vehicles we mentioned before, the Object 430 and the Object 430U, will stay intact for now.
Please take note that all changes are currently being Supertested, and the stats may be further tweaked during the next iterations. The final stats of the tanks involved will be defined only before the release.
Leopard 1
From its inception, we envisioned this tank as a mobile sniper able to swiftly react to the battle dynamic and lend support to allies while staying far from the enemy. A good sniper needs a quality gun, so we concentrated our efforts on the tank’s armament. After two closed test iterations, we boosted a range of its parameters, including accuracy, stabilization, armor penetration, and shell velocity.
The APCR will continue to be the basic round of Leopard 1 and will travel at a speed of 1,480 meters per second. During the tests, we came to the conclusion that keeping this shell type best suits the tank’s role (a long-range striker). The new special shell will be an ACPR, too (as we told you before), but its armor penetration will be improved even further, up to 323 mm. Its velocity of 1,613 meters per second will make it one of the fastest rounds currently in the game. The increased gun accuracy of 0.29 makes the Leopard 1 the most precise shooter among all Tier X medium tanks.
If the testing goes well, the operators of the Leopard 1 will be able to choose between two kinds of APCRs, both with fine stats. On top of that, these rounds’ armor penetration stays high at long range.
But that’s not all. We plan to test the improved stabilization which will amount to 0.13 both on the move and while taking a turn (approximately 28% better than the stabilization on the main server now). Together with the short aiming time of 1.7 seconds, this will let the Leopard 1 get ready for firing much faster.
The Leopard 1 will get these modifications now, and if these are up to our expectations, the tank will become the ultimate mobile sniper. By increasing the alpha, the accuracy, and the stabilization, we’re fine-tuning the top German for comfortable play in its redefined role. High shell velocity and armor penetration will allow damaging an opponent even from afar. Of course, the vulnerabilities shall stay: the armor won’t thicken, still being almost a ‘placeholder’ one. Please keep that in mind: a true sniper should be very cautious!
STB-1
Currently, the STB-1 is a generic tank which plays pretty well at mid-range but lacks a unique style. We intend to create one—by introducing a very peculiar feature plus significantly boosting the stats, to make it a formidable close-to-mid-range fighter.
The said feature is a hydro-pneumatic suspension the tankers have kept asking for—because the real-world STB-1 had one. Thanks to this mechanic, the Japanese will be able to tilt its hull, increasing its effective gun depression. The suspension will switch on automatically, just like on the new Swedish medium tanks. The total gun depression will increase from 10 to 12 degrees. Because of the introduction of a new mechanic the ‘tilt input’ will be split 50/50: 6 degrees at the expense of the hull and 6 degrees at the expense of the gun. Should we get positive test results, the STB-1 will be able to use terrain folds to maximal efficiency, hitting its enemies at extreme angles from unexpected directions.
We’re also going to test the second important adjustment: a boost to turret protection. For the STB-1 to keep it together in a brawl, we’ll do the following:
- Get rid of weak armor zones in the gun mantlet
- Increase the mantlet armor thickness
- Bolster the overall frontal turret protection
After such a complex upgrade to the turret’s armor, the STB-1 will cope with enemy strikes much better. Together with the new suspension, this will strengthen the tank’s terrain-based play. The Japanese medium will be able to dish out damage reliably while surviving multiple hits.
“Reliable” is the best word describing the damage dealing capacity of the STB-1, as the third essential change to the tank is the increased damage per minute. While the alpha will go down, the DPM will grow even more compared to the first Supertest iteration. Due to reloading time decreased from 7.3 to 7.1 seconds, the DPM will cross the 3,000 threshold, reaching an awesome height of 3,042 points of damage which is the second best for the Tier X medium tanks. Besides that, the STB-1 will keep its improved gun stabilization from the first testing phase. Due to the combination of all these factors—the increased DPM, better stabilization, and the introduction of an AP shell—the tank will be able to shoot more often while sustaining high DPM.
The changes to the velocity of the rounds should be addressed separately. During the Supertest, the APCR shell will be substituted by an AP one. This entails a speed decrease, but after the first testing phase, we decided not to make it drastic (from the current 1478 to 1185 meters per second). Thus, both rounds (basic and special) are in fact becoming slower. Still, due to the changes to the STB-1 tactical role, the velocity of its rounds ceases to be a very important parameter. The tank will excel at close-to-mid-range combat, using its hydro-pneumatic suspension and also its improved turret armor, DPM, and gun stabilization. AP rounds will normalize better, increasing the chance to penetrate enemy armor.
AMX 30B
We’d like to run one more test iteration for this one with its stats unchanged, so it will transition to the next stage as it is.
The Conclusion
Re-balancing Tier X vehicles aren’t easy, and that’s why the closed test consists of many steps. Not all the tweaks make it into the release; those bringing needed results get into the Common test where you can probe them yourselves. Our objective is to make these tanks more diverse gameplay-wise, and also more efficient in their respective tactical roles. We want every player to be able to find a tank that suits them most and have fun fighting in it while using its potential to the fullest.
Once again: please remember that all the changes we’ve mentioned are in closed test now, and the tanks’ stats may change when a new stage starts. The final parameters will be defined just before the release.
May 3 Scavenger Hunt Bonus Code (NA)
Y8X44PR4
Available for 2 days.
Lansen C Available on EU
Cheapest bundle – Lansen C (Tier 8 premium medium), 100% crew and slot, 30 €. 3 days and 11 hours left.
Link:
Object 430 & Object 777 Comparison
(thanks to Yuri_Wankov for the pic)
1.5 – New Style Sets Pictures
Warning: lots of pictures
USA
Summer
Winter
Desert
Great Britain
Summer
Winter
Desert
Italy
Summer
Winter
Desert
China
Summer
Winter
Desert
Germany
Summer
Winter
Desert
Poland
Summer
Winter
Desert
USSR
Summer
Winter
Desert
France
Summer
Winter
Desert
Czechoslovakia
Summer
Winter
Desert
Sweden
Summer
Winter
Desert
Japan
Summer
Winter
Desert